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Labyrinth Tips

Hope is like a piece of string when you’re drowning. It just isn’t enough to get you out by itself.

Perrin Aybara, The Eye of the World
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Gate 5

[Last edited 05-01-2020, 7:56 am]    [view backup]    [edit this gate]   [admin]   

 +_______________________________________________________________+
    Gate 5  - "Necromancy of the Labyrinth"

Objectives: 
     -Kill all 12 Necromancers
     -Kill Ranik (for key to Stairway to Asalman)
     -Kill Asalman for soulstone

%-------#   Killing Asalman's Defenses   #--------#

The only !vio room in this gate is all west of the egress portal. 
The key is on the floor exactly WEST of the egress portal. 

In that !vio room there is a tall imposing man - he's not agg 
and this is a safe room. This room is !mag as well, if you are 
annoyingly being hunted by the undead sartan guards, come 
to this room and TIM will close the door on them. 

Ranik calls 2 Undead Sartan Guards and Des'. 

1 east up from your safe room is the level with all the 
necromancers. It's setup like a giant clock with mobs,
and necromancers at each of points:

Hamip - 1 o'clock 
Gremen - 2 o'clock
Tinern - 3 o'clock
Dertik - 4 o'clock
Vurkor - 5 o'clock 
Cesom - 6 o'clock(Sarten guard)
Yekeron - 7 o'clock 
Salinoh - 8 o'clock 
Patol - 9 o'clock (His projection can Silence you when 
       not in the room with him)
Minart - 10 o'clock  (His projection can Silence you when 
       not in the room with him)
Wanorz - 11 o'clock (His projection can Silence you when 
       not in the room with him)
Oaerti - 12 o'clock

****Killing these things is a matter of which ones you want to
    deal with first and/or saving the harder ones for later. They
    only hit hard when they manage a Des, and if casting is your 
    thing they also Silence alot too. They do not scan Hunt so 
    keep yer head on a swivel for there room entry silence prog. 

It does NOT matter what order you kill them in. Each 
necromancer loads 5k gold and a miniature statue of 
them self. 

Take down Ranik for his key to Asalman's chambers, just 
remember to close the door behind you too.

******RANIK IS THE HARDEST HITTING LAB MOB WHEN HE LANDS DES*****
            -------Seriously this guy rivals Sauv and then some--------

****Approaching him sans the previous endeavor makes him night 
    impossible to kill with all of the healing and damage progs that 
    land and land often. With his defenses stripped, he becomes 
    possible to now kill.  Asalman has the 3rd highest health bar at 
    over 8k hps with a room entry healing prog - "Asalman, Keeper 
    of the Fifth Gate and Master of Sartan Necromancy grins evilly 
    at you.  Hmmm.  Better keep your distance." Energy Drain around 
    14%, Gains undead version of Earthsurge at 18%, He can start vamp
    shroud/touch around 65% of his hps. 
    

*IMPORTANT* Aslaman also heals EVERYTIME you successfully flee. So for some classes that flee kill, you might have to rethink your strategy. Around 70% he also gains vengence shroud.

End of file.
[Last edited 05-01-2020, 7:56 am]    [view backup]    [edit this gate]   [admin]   

Thanks to Xaldin/Xemnas for authoring and submitting the original labguide, which was initially published on this site around June 2009. Content has changed since then with ongoing contributions. Credits can be found on the Contact page.
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