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Labyrinth Tips

Hope is like a piece of string when you’re drowning. It just isn’t enough to get you out by itself.

Perrin Aybara, The Eye of the World
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Gate 3

[Last edited 08-11-2020, 8:57 am]    [view backup]    [edit this gate]   [admin]   

+________________________________________________________+
     "Gate 3  (-PFC-)  "Ice Kingdom of the Labyrinth"

#-------%   Into the Blizzard   %-------#

Follow the curvy  path  till you hit a dead end. Say  moon  and  your 
surroundings will change. At the end of this straightforward  path 
say fire. Once more at the next dead end say shadow.

Now you are a few rooms below the Blizzard Maze. A Raven stalks 
the rooms   between   you and  the  point of no  return, so  make it a 
priority to kill the  Raven  before  you  go all up as otherwise he will 
eventually wander into the blizzard and aggro.

From the down spot into the blizzard itself, drop a gold coin if one is 
not already there now. This will be your starting marker when  you 
get lost in the maze. From here  go  ewes  to  find a  frozen corpse  - 
loot a key  and note. 


#-------%   Killing Big Wyrm   %-------#

Starting at the  marker  it is time  to  flush out a few mobs within the 
maze towards the castle entrance.  Advancing will spawn wyrms that 
can scan hunt you after aggro:
 
@  3w2nwe2sesnee  @ - Castle entrance dirs.

Once all 3 are dead, it's time to find Big Wyrm. He hides under the 
snow in hidden snow drifts that constantly shift in 4 different room 
locations when Xazid moves under the map. 

1. @ ewewew @
2. @ ewewess @
3. @ ewewesse @
4. @ ewewessee @

Each set of dirs from marker is where a snow drift can pop up in, as it 
will never be visible in look. Typing ent snow after each speedwalk dir 
without entering anything means it's in one of the other 3
spots.

****Desecrate/Dispel Magic/Silence spells, Compel on flee, 
    can stack compel up to 3x, very nasty physical 
    damage and likes to move around a lot.
    
His key will unlock the castle entrance.

%-------#   Breaking the Order of the Tytans   #-------%

(--TYTAN KILL ORDER NE - E - S - SW - N - W - SE - NW--)

Inside you will notice Sartan Warriors (which can DES) roaming the castle
perimeter, just past the first tytan you see. Surrounding the perimeter of
the tower is a set of 8 sentinel creatures, killing them in a specific order
gleamed from the note on the frozen corpse:

     (%)SPECIFIC CARDINAL DIRECTIONS ORDER(%)
  NE    -    E    -    S    -    SW    -    N    -    W    -    SE    -    NW

****They have a unique Compel that sometimes will not 
    aggro after activation, but will often Dispel or Still you.
    
Will open the second door to the courtyard below the tower. If you mess 
up the tytan order at some point, use the switch in front of the door to 
reset(Respawn) the tytans. Inside the courtyard and up the tower is all 
!mag so keep this in mind when going in. 

%-------#   Dealing with Maunish the Sarten Gate Master   #-------%

Use the key from the corpse to unlock the 3rd door here to access the 
tower in the courtyard. All the way up in Maunish.

****!mag makes this fight drag on more, but otherwise he is
    somewhat tanky with a prog that will eat a decent chunk 
    of health every so often. Getting him past 70% triggers 
    Dragonform and fully restores all health. He can now cast
    Frost Dragon racial spells and will Teleport/Hunt -- keep 
    him from leaving the courtyard/tower area if you want to 
    nullify the spells.

On his corpse should be a Soulstone.

End of file.
[Last edited 08-11-2020, 8:57 am]    [view backup]    [edit this gate]   [admin]   

Thanks to Xaldin/Xemnas for authoring and submitting the original labguide, which was initially published on this site around June 2009. Content has changed since then with ongoing contributions. Credits can be found on the Contact page.
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