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Labyrinth Tips

Hope is like a piece of string when you’re drowning. It just isn’t enough to get you out by itself.

Perrin Aybara, The Eye of the World
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Gate 12

[Last edited 06-29-2020, 4:53 pm]    [view backup]    [edit this gate]   [admin]   

Objectives:
	
	-Give a white gem to Charkgnib for a Clock chain and weight piece
	-Kill Monstrous purple worm for a Clock Pendulum piece
	-Rescue ragged prisoner for a Clock gear and escapement piece
	-Give a white gem to white golem for a Clock Minute Hand piece
	-Kill Doom for a Clock Face Piece
	-Kill Atlas for a Clock Hour hand piece
	-Assemble Grandfather clock for soulstone



Skills needed: No Summon



Loot:

Atlas Girth (waist): +2 dam FreeAction, Restricted class: Mu, CC, Th, Bd, OC, Dr, Mo, Ar

Bldepfer's Blade (2hand): 5D5, -10 AC +2 dam, Shocking grasp: lvl 25, 18%. Restricted class: Mu, CC, Th, OC, Ba, Dr, Mo, Ar


Guide:

Gate 12 resets (approximately) every 2 hours and 30 minutes. Also, each golem is on its own 1 hour timer, at which it respawns.



Head back down and east to enter the entrance to Charkgnib the Gnome. He will tell you about this gate. Charkgnib can combine 2 gems into a gem that you require/need. Give him 10,000 coins for a gem bag, which can hold the gems you acquire.

            

GEM COMBINATIONS



Yellow  + Green   =   Blue
Yellow  + Orange  =   Green
Yellow  + Purple  =   Red
Yellow  + Red     =   Orange
Yellow  + Blue    =   Green

Orange  + Purple  =   Red
Orange  + Yellow  =   Green
Orange  + Green   =   Yellow
Orange  + Red     =   Yellow

Purple  + Green   =   Blue
Purple  + Red     =   Blue
Purple  + Orange  =   Red
Purple  + Blue    =   Green
Purple  + Yellow  =   Red

Red     + Green   =   Yellow
Red     + Orange  =   Yellow
Red     + Yellow  =   Orange
Red     + Blue    =   Purple
Red     + Purple  =   Blue

Blue    + Red     =   Purple
Blue    + Green   =   Purple
Blue    + Yellow  =   Green
Blue    + Orange  =   Purple
Blue    + Purple  =   Green

Green   + Orange  =   Yellow
Green   + Blue    =   Purple
Green   + Purple  =   Blue
Green   + Red     =   Yellow
Green   + Yellow  =   Blue



Give 1 gem at a time, wait for a 'check' message before giving the 2nd gem. Then say 'combine'

Giving Charkgnib all 6 gems and saying combine will make a White gem.





(also a good thing to remember is when you need to flee to Rest, come back to this guy. if a worm hunts  you, he will kill it instantly with his wand)
go down from there, and kill the worms that roam about. when they die, they will load 1 of 6 different gems: green, orange, purple, blue, red, yellow. get at least 5 of Each, before continuing on with this gate. (note killing the worms is a good way to make a lot of money, and there easy to kill). when you are satisfied look around the area for Holes. in these holes a Big Purple worm moves about, kill this thing for a Clockwork Piece. (note: if you flee from this fight, the worm will move to any of the 4 holes in the area, so if you type enter hole, and it says there is no hole, he ant in there) when he is dead, get the piece, and go back to the miner. 
Now you have to make 2 White gems. in order to do this: you must give him 1 of each gem, and he will make a White gem. Do this 2 times and give him 1 of these, so you can get another Clockwork Piece (brass chain and weight of a grandfather clock).

now, with your gems on hand/in your bag, go back to the egress and go south and down a floor. 
Now you will notice Platinum golems as you move about. they cannot be killed, and block your movement all around. when you enter a room with one of these, Look at them. they should say what type of inset is in their forehead. I.E. whatever color is shown, you would have to junk a Gem of that same color for the Golem to disappear. so if a golem has a red inset on their forehead, get a red gem, and junk it. do this for Every golem you see (note: If you get stuck inside of a golem, and cant get rid of the golem, type "say recall" and the golem will port you Back to the egress,
(good tactic if you get cornered by a mob, and need to flee) You will also notice clockwork imps, kill one for a archvolt conductor, (they can silence u) and keep it for now, as u only need one.

** Note: first clear the golems around Bldpher so you don't get stuck.

after you follow the path to the end, go down twice and Kill Bldpher the clockwork solider. once he dies,  get his key, then unlock the door south, and open it, and you will see a chick. Beckon her, and lead her Back to the egress via the south passageway.(imps will block your path, kill them so she can move with u) once you get back to the egress, go north and up, till you see a man. he will Thank you for saving his love, and will reward you with a Clockwork Piece. then she will depart for he chambers. 

Now go back to the room above Bldphers, and get rid of the other golems and you will notice the Clockwork mobs roaming around here. Make sure to get rid of ALL OF THE GOLEMS before killing the Clockwork Chimera. he hurts a bit, and when you manage to kill him, he will roar a certain clockwork mob roar, remember this roar, and loot his corpse for the terminal in his body. now with that in mind kill the clockwork that roared and get his terminal as well. then go back to astryum with the two terminals and conductor and give them to him. he will make a new item you can use later.
Now go back and Kill all 5 mobs surrounding the area. each death gets you a key, and when all 6 are dead, you will have 6 keys. Now unlock and open all the switches in the rooms of the clockwork mobs and the door in the North area will be opened. Go north to find another golem, junk the Second white gem in same room for another Clockwork Piece. 
Now you must kill the Tentacular Doom. to do this, enter the portal to him. He uses No spells, but has 20K hp, so expect him to take some time to kill. if you flee from him, you will appear outside the capstone. (Note: if the gate resets and the golem reappears when you flee from Doom, No worries. you can still keep entering the portal to kill Doom, then say recall at that golem to get back to Egress.) once he dies, take your Power source to the Colossus you saw earlier and put it in him. it will power up and you will have to kill it to get the clock piece from the capstone (Atlas). once he dies open the stone for the last piece.

now that you have all 6 pieces, you will have to go 2s from the Portal to Doom, and type Enter gate, and you will follow a path to the Clock Warden. he will need repair the pieces and make a Grandfather Clock. then he will get a soulstone from it, and give it too you. Soulgive and your Done.

End of file.
[Last edited 06-29-2020, 4:53 pm]    [view backup]    [edit this gate]   [admin]   

Thanks to Xaldin/Xemnas for authoring and submitting the original labguide, which was initially published on this site around June 2009. Content has changed since then with ongoing contributions. Credits can be found on the Contact page.
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