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Labyrinth Tips

Hope is like a piece of string when you’re drowning. It just isn’t enough to get you out by itself.

Perrin Aybara, The Eye of the World
Lab GatesLab Equipment
 
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Gate 6

[Last edited 09-18-2020, 11:25 am]    [view backup]    [edit this gate]   [admin]   

+--------------------------------------------------------------+
Gate 6 (PFH)"The Desert Pyramid of the Labyrinth"

%--------#   Getting inside the Pyramid   #--------%

You are standing in front of a giant Pyramid in the middle of a 
scorching desert heat. As you move around the desert, snogs 
will spawn and the Egress is NOT SAFE.  

****There are 4 Obelisk towers in the desert that when destroyed 
    drop statues. They can Balefire, 1/2 desecrate and randomly port 
    you away from the fight at will, but do not move. Place them inside 
    of the 4 niches on the corners of the Pyramid to open the north 
    side door.****

neeneenen from Northeast corner to North East Obelisk
nwwnwwn from Northwest corner to North West Obelisk
seeseeses from Southeast corner to South East Obelisk 
swwswws from Southwest corner to South West Obelisk

%-------#   Making it further into the Pyramid   #--------%

Inside of the pyramid stands four Replica's come to life,
similar to the statues you used earlier. Slaying them will 
open the door to another portal. 

****From here on out, consider every room inside the
    Pyramid as a tunnel room, meaning players can get
    each other killed rather easily. 

****Of all 4 Replica's they can and will Still and Compel.
    Are also Sentinel. 

Entering the Portal will bring you further deep into the 
Pyramid again. There are 2 serpents who don't move 
who must be killed to port again.
To have the shield, if you're evil, kill east first. Otherwise, kill west first.

%--------#   The Two Hydra's   #--------%

When the 2nd serpent is killed, you will port to a 3! Exit
room space. The middle spot is !mag and you will notice
a Hydra to the north and the south. 

****They are sentinel but attack you with one head at a 
    time. AGAIN THESE ROOMS ARE ALL TUNNEL SO 
    NO MORE THEN 1 PLAYER FIGHTING HYDRA'S AT
    A TIME!!!!!!!!!!!!!!!!!!!!!

Head magic in order:         
7th head - black hole - drain essence (for AR - DES)
6th head - weeping willow - despair
5th head - eyeless head - blindness      
4th head - coiled serpent - silence            
3rd head - withering frail body - sap strength       
2nd head - form of wraith - chill touch
1st head - dark horror - desecrate

When the second Hydra dies, they will drop the Soulstone.

End of file.
[Last edited 09-18-2020, 11:25 am]    [view backup]    [edit this gate]   [admin]   

Thanks to Xaldin/Xemnas for authoring and submitting the original labguide, which was initially published on this site around June 2009. Content has changed since then with ongoing contributions. Credits can be found on the Contact page.
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