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Labyrinth Tips

Hope is like a piece of string when you’re drowning. It just isn’t enough to get you out by itself.

Perrin Aybara, The Eye of the World
Lab GatesLab Equipment
 
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Gate 4

[Last edited 08-12-2020, 4:39 pm]    [view backup]    [edit this gate]   [admin]   

+________________________________________________________+
  Gate 4(-PFH-)"The Obsidian Tunnels of the Labyrinth"

#-------%   Navigating the Maze    %-------#

South of your position starts this gate and throws you 
into a  3 !exit area with a Dragon pertaining to its room 
type.

Sapphire(Frost) Heals, Silence
Ivory(Earth) Heals, Silence
Topaz(Flame) Heals (NO FS)
Emerald(Earth) Heals, Silence
Amythest(Storm) Heals, Silence 
Pearl(Storm) Heals, Silence
Ruby(Flame) Heals (NO FS)
Diamond(Frost) Heals
Jade(Frost) Heals

****edit 08/2020 ALL dragons seem to silence on entering after you flee (%?)

****Each dragon essentially traps you in their "Lairs"
    and must be killed to escape. Doing so opens up the 
    maze more and more each time a different dragon is
    killed. When all 9 dragons are killed a door will unlock 
    in the Empty Black Cavern room in the middle of the 
    maze, leading downwards.

#-------%   Getting across the Fiery Lake   %-------#

Descending into the shore of a fiery lake you can see 
a massive black wall of obsidian and a peninsula in the 
distance.  Your next move should be to examine the 
room descriptions along the lake for a "wall of black 
stone is broken by a small niche" and enter it. Inside of 
this place is the Watcher.

****He is stationary but has two alternate methods of
    attack. Vengeance Shroud - activates for a few tics
    before resetting and Desecrate - usually will follow 
    up with this attack on failed flees, but rarely on room 
    entry. 

Enter the crack that forms in the room from his death.
Then get a sprig from a tree (type get sprig all). head
back outside to the peninsula and put the sprig in the
altar. 

#-------%   The Four Sartans   %-------#

Among the corridors of this area are the Sartans who
power the seal on the door to the south. Killing will
remove it and allow access to the end of the gate. 


****Each Sartan is equipped with a rotating aura 
    listed below:

    Blue Aura ------Half Sanctuary 
    Purple Aura --- Increased Damage
    Green Aura----Absorption
    Red Aura ------ Fire Shield
    Black Aura----- Vengeance Shroud

    Aura's will rotate randomly at any interval, but
    sometimes also on tics.
 
You can engage each Sartan at your leisure as they
are sentinel. Once the last one falls, the door south 
will be open. Enter the gate here to complete this gate.


End of file.
[Last edited 08-12-2020, 4:39 pm]    [view backup]    [edit this gate]   [admin]   

Thanks to Xaldin/Xemnas for authoring and submitting the original labguide, which was initially published on this site around June 2009. Content has changed since then with ongoing contributions. Credits can be found on the Contact page.
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