aoc blackbook
  • Home
  • Directions
  • Labyrinth
  • Stats
  • Player Tips
  • Database
  • Contact
  • Vote TMS

Labyrinth Tips

Hope is like a piece of string when you’re drowning. It just isn’t enough to get you out by itself.

Perrin Aybara, The Eye of the World
Lab GatesLab Equipment
 
General InfoGate 1Gate 2Gate 3Gate 4Gate 5Gate 6Gate 7Gate 8Gate 9Gate 10Gate 11Gate 12Gate 13Nexus

Gate 7

[Viewing Backup]    [view current version]   

+--------------------------------------------------------------------+
  Gate 9 (-BW-)    "Under the Sea of the Labyrinth"
+--------------------------------------------------------------------+

!!!WEAR BREATHWATER GEAR FOR THE ENTIRE GATE!!!
       !!!MAGIC IS DISABLED UNDERWATER!!!

%-------#   Under the Sea   #-------%

So equip Breathewater eq and leave the rock strewn-branch 
to find yourself under a vast ocean. 

****Magic is disabled for every underwater room with no
    regular safe rooms to speak of, instead look for an Air
    Bubble to enter for a semi safe spot.

Squids roam all over the place and it seems nothing is of
interest. Head to the bottom of the ocean and look for
a Fissure. Enter this fissure.

****You may notice more Air Bubbles that show up at 
    random down here. Bubbles that spawn near the second
    Serpent will path back to the first serpent area. 

%-------#   Serpents and TIM #-------%

Now its time to kill some target mobs.  A serpent guards
the next enterable and he likes to trip alot - thankfully
sentinel. Enter the hole he creates and repeat the process
on the second Serpent. Enter this hole to end up below TIM.

****Tall Imposing Man is what Arnax sends after you to stop
    from getting to the Coral Lords. Absorb and Compel with 
    Backstab makes him a serious threat. As his health dwindles
    he can transform into a Red Writhing Serpent and berserk.
    When he is defeated a horn can be found in the altar.

%-------#   Coral Lords   #-------%

Head back up into the ocean again and this time look for a 
Ghost of the Herald.  (He will be located 3u from the sea floor)

****Using the Horn on him will summon 8 Coral Guards
    that will roam the ocean. Killing them will open the door
    below where the herald was standing. 

Closing the door behind you, descend the coral staircase to 
the bottom to find a permanent Air Bubble spot. In every
direction you will notice a Coral Lord sits sentinel like. 

****Their rooms can be made MAGIC by collecting an eel
    from the corpse of a squid, and when placed in the bed
    of a coral lord - will allow casting to work. 
                                                 
****They Compel with Dispel weapon as their weapon
    crackle. Charge is also used. Sentinel too. After the 4th
    one dies, a Soulstone will load.

End of file.
[Viewing Backup]    [view current version]   

Thanks to Xaldin/Xemnas for authoring and submitting the original labguide, which was initially published on this site around June 2009. Content has changed since then with ongoing contributions. Credits can be found on the Contact page.
  • Back to top

aoc blackbook website © 2006-2025.
Version 7 - Revised 2022 -315


Age of Chaos MUD is trademark of PandaPub.com

Wheel of Time is trademark of Robert Jordan.


Website developed by Nyv/Nyvly. Contributions, notes, and walkthroughs are compiled from generous works of players and authors of the past and present. For more information please refer to the Contact page.