aoc blackbook
  • Home
  • Directions
  • Labyrinth
  • Stats
  • Player Tips
  • Database
  • Contact
  • Vote TMS

Labyrinth Tips

Hope is like a piece of string when you’re drowning. It just isn’t enough to get you out by itself.

Perrin Aybara, The Eye of the World
Lab GatesLab Equipment
 
General InfoGate 1Gate 2Gate 3Gate 4Gate 5Gate 6Gate 7Gate 8Gate 9Gate 10Gate 11Gate 12Gate 13Nexus

Gate 2

[Viewing Backup]    [view current version]   

+__________________________________________________________+
    Gate 2  (-!SUM-)  "The Plains of the Labyrinth(Cont)"


#-------% Getting inside the City %-------#

From your starting position make sure you have !SUM eq equipped 
and head south till you pass by "city gates" then go 3e4s to start 
following path... and run like heck to the end of it till you find a wolfen
 chewing up a corpse. Loot it for a key (race back to the beginning to 
avoid any unwanted attention) then to get out of this place, reverse 
your steps back to the begging, and type ent 1. Head north and ring 
around the city wall to the left and north to  find that same gate you
 passed by earlier. After entering the city quickly lock the door behind 
you to keep others mobs from wandering in and out. 

#-------%   Passing the Rune'd Door   %-------#

Go 2es and get a key from the wooden chest. Then go back to the city 
gates again and go 5e, open door south and unlock door w. Get a vial 
from the shelf. Now go back to the city gates and go 3se and put the 
vial in the rubble. Quickly move 1w to avoid getting hurt by the 
explosion. Go all east and type get all book. You will teleport to a 
hidden bookcase under the one you were just at. Get a book from the 
hidden bookcase, and then get the key from that book.   

Now you will want to kill the 4 Patron Guards in their respective 
corners of the City, residing in !MAG/tunnel rooms.

***
     Green - Chill touch (South West Tower)
     Blue - Silence  (North East Tower)
     Red - Blind  (South East Tower)
     Yellow/Black - Call Lightning  (North West Tower)

Now past the runed door unlock the trap door and prepare for
the second hardest hitting lab mob in the game.

****Damage per hit is around 90-110 and when you flee, Sauv has 
    2 different flee progs. Your body and mind are seared with 
    white hot flames" eats a lot of mana,  'A brilliant light white 
    surrounds you, filling you with pain' eats hps.

#-------%   Slaying the Prisoner   %-------#

Past Suav is a pathway leading to a cell housing the Prisoner. 
Use his key to free him and then fight. He will not leave 
the confines of the tunnels adjacent to his cell. His Backstabs 
can proc more then once and he will teleport to you if you flee 
more then 1 room at a time. Loot a seal from his corpse 
afterwards.

%-------#   Exiting the Gate   #-------%

Now make your way back to the outside of the city, past the
gates, and go 4s and look for the ^^ symbols again.  Enter 
this familiar area and make your way to the stone door again, 
and type "put seal ind" to open the door and enter the Exit 
of the gate here.


End of file.
[Viewing Backup]    [view current version]   

Thanks to Xaldin/Xemnas for authoring and submitting the original labguide, which was initially published on this site around June 2009. Content has changed since then with ongoing contributions. Credits can be found on the Contact page.
  • Back to top

aoc blackbook website © 2006-2025.
Version 7 - Revised 2022 -315


Age of Chaos MUD is trademark of PandaPub.com

Wheel of Time is trademark of Robert Jordan.


Website developed by Nyv/Nyvly. Contributions, notes, and walkthroughs are compiled from generous works of players and authors of the past and present. For more information please refer to the Contact page.