Hope is like a piece of string when youre drowning. It just isnt enough to get you out by itself.Perrin Aybara, The Eye of the World
+_______________________________________________________________+ Gate 1 (-!SUM-) "The Plains of the Labyrinth" #-------% Getting Past the River Anger %--------# ****Egress is the first room you start in when the Ferryman drops you off. This spot is considered !Mag/Safe Repel, any mobs that enter will then shy away. Any damage incured from status effects will not harm you. Also, you regen faster in Egress. Find the Viper located 3e1n from the egress. ****Viper will kill any mob in 1 hit if they enter his room, making luring enemies who Hunt easy pickings. This is a great way to get the great container dropped by Eldikorks. He will use Venom and try to Blind you each time you enter his room. Once Viper dies, go back to the egress and go n2w4nenwn through the forest under a tall tree. This is the spot below your next target known as the TIGERMAN CHIEFTAIN. He may Still and use Nature's Fury on you from time to time. When he dies, grab the TIGERMAN CHIEFTIAN CLAW off his corpse, as well as the haste neck item if you need it, and return to the EGRESS. Now go 3n1w1n and you will see the wounded PATRON. Give him the TCC and he will remove the RIVER ANGER that is 1n from him. #-------% Killing the Wolfen %-------# Follow the path north into another large area. The WOLFEN stalks this place. More TIGERMEN and ELDIKORKS also span this area as well. The WOLFEN will auto summon if/when you flee from him during the fight, so have !SUM eq ready. He will also scan hunt you too but only by about 1 or 2 rooms away. Once he dies, loot his corpse for the SOULSTONE.