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Guides and Walkthroughs

Lan shook his head sightly. 'He was better. But he thought I was finished, with only one arm. He never understood. You surrender after you're dead.'

Robert Jordan, New Spring
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The Temple of Seasons (by Kallesto, some information added by Pravus)

[Zone Name]: The Temple of Seasons

[Difficulty]: 9

[Overview]: Long ago, the great masters of the seasons secluded themselves from the rest of the world, building a vast temple to worship in. Well guarded, the temple lies hidden within an intricate network of riddles and deadly traps. Legend tells of great wealth and treasure stored there.

Directions

This is generally a hard zone. You must have removetrap or you will most likely die. Also, it is the target of many quests. So once you get to the zone, enter the rock, and get the wooden peg from the sign. nwnen enter sinkhole, unlock the door, and follow the path to Mezkol. After getting him to 50%, he teleports himself further into the zone.

At the end of the entrance path, there are 2 possible portals to enter. Enter Ivory if good aligned, and ebony if evil. After entering 4 or so doors, a judge will ask you if you are ready for judgement. Say 'judgement', wait for response, and then enter the door. At the next judge, say 'judgement' again, and you will be dispelled and sent into the zone.

There are 4 towers to the interior of the zone. All towers must be completed to kill the 3 bigger mobs in the zone.

West Tower (Treiwn)
Riddle answer is 'e'
1st Portal - gate
2nd Portal - arch
3rd Portal - 2.gate
Maze Dirs - eswn

Guardian of Snow loads blue key
Master of Winter loads a key made of crystal (door 2)
a tough blue robe lined with frost (hum) [1acap -7arm 8pwater]

North Tower (Grinsp)
Riddle answer is 'temperature'
1st Portal - portal
2nd Portal - mural
3rd Portal - outcrop
Maze Dirs - 2sen

Guardian of Rain loads green key
Master of Spring loads glass key filled with water (door 1)
a pair of anklets made of orchids [1acap 20mana -5arm]

East Tower (Murmes)
Riddle answer is 'echo'
1st Portal - lava
2nd Portal - wall
3rd Portal - river
Maze Dirs - wnes

Guardian of the Sun loads red key
Master of Summer loads a flaming key (door 4)
a dark crystal ring (glow) [1acap 1dam 7pearth -2pair]

South Tower (Mutanu)
Riddle answer is 'map'
1st Portal - 2.gate
2nd Portal - 2.gate
3rd Portal - arch
Maze Dirs - nwse

Guardian of Change loads an orange key
Master of Autumn loads a multi colored key (door 3)
the Gloves of Fortitude [1acap 20hp -5arm]

All masters also load a dull white cloak [-1arm 10moves]

Killing the dragons in the towers isn't necessary. At the end of each tower, enter the floor to go back to the center of the zone.

If you enter the wrong portal in 2 of the towers, you will come to pelting mobs. The pelt mobs are Magma Beast and Snow Demon. They make nosummon 1str 20hp 8mfire and mwater lights. The other 2 towers just have a lot of wussier mobs, but they'll kill you in 2 rounds if you don't recall pretty quick.

After completing the last tower, you can kill the 'boss' mobs of the zone. From the center room, up leads back to Mezkol...I recommend killing him first. Down leads to the dragon and grandmaster. They are all extremely easy to find...all you have to do to get to Mezkol is go 3 up or something close to that, and just follow the path down to get to the dragon and grandmaster. The room down from the grandmaster is a DT, but has a chest, and the Ancient Tome of Elders loads in it.

Grandmaster Meylinth: Boots of Ages, Capote
Mezkol: an acid-soaked suit of brigandine
Kisanth, the Elder Dragon: dragon claw wristband, key to meylinth room

written by: Kallesto, some information added by Pravus



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