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Stats / Racial Attributes

He was swimming in a sea of other people’s expectations. Men had drowned in seas like that.

Robert Jordan, New Spring

Starting Races

HumanElfAracoixShade
DwarfMinotaurOgierHalf-Giant

Ancient Races

Ancient RacesAR Notes
DragonFeralUndeadSylvan


Human

 StrIntWisDexConCha
Start161716161617
Max212322212023

+5 each melement and pelement
perm halfsanc, perm sense life


Elf

 StrIntWisDexConCha
Start141817181318
Max192422241724

+15 EARTH/WATER
dodge, dispel magic, perm dsight


Aracoix

 StrIntWisDexConCha
Start171516181615
Max222122232121

+15 FIRE/AIR
fireshield (racial reflare,only for spell)


Shade

 StrIntWisDexConCha
Start161616181616
Max222222242020

+15 AIR/SPIRIT
perm senselife, improved invis, spook


Dwarf

 StrIntWisDexConCha
Start171718131716
Max222322172322

+15 FIRE/EARTH
perm stoneskin, perm fa, create artifact


Minotaur

 StrIntWisDexConCha
Start181515161816
Max232121212321

+15 FIRE/WATER
perm stoneskin, perm sense life, gore, firebreath


Ogier

 StrIntWisDexConCha
Start171718141616
Max222224182222

+15 EARTH/SPIRIT
perm ffall/wwalk, call plants, barkskin


Half-Giant

 StrIntWisDexConCha
Start191417141816
Max242022182422

+15 AIR/SPIRIT
perm halfsanc


Ancient Races

 StrIntWisDexConCha
Start171717171717
Max 242424241717

All AR receive:
sustain, detect invisibility, feather fall, land


Ancient Race Notes

Ancient races begin with 17 in every ability score.
The player prays for two ability scores at the end of the Labyrinth, which are increased by 2. (+2, +2)
Each class has two ability scores which will be increased by 3, as well as 3 additional points to spend as they like. (+3, +3, +3)
Upon transfromation, the character is given 15 attribute points to spend to increase ability scores further. (+15)
17x6= 102... 102 +2 +2 +3 +3 +3 +15 = 130... Spread could be combo of 24 24 24 24 17 17, or 24 24 24 20 19 19, etc

Undead and Dragon AR's receive: DISPEL MAGIC


Dragon

waterwalk, dispel magic, half-sanc, hibernate [on trans], dragon form
Frost (glacial aura, slow, icelance, icestorm)
Flame (fireshield, war chant, firestorm, fireball)
Earth (stoneskin, call plants, earthquake, acid arrow)
Storm (improved invisibility, tornado, control weather, call lightning)


Dragon Notes

Dragon form is an ability to change (polymorph) into a dragon. While in dragon form you may only cast dragon racial spells.
Also, in dragon form you can not ride a mount. Dragons in dragon form can charge as if mounted.
You gain fleetfeet, opponents will find it more difficult to land a blow against you in combat.
You also are less vulnerable to magic (spell) attacks.
You gain a special type of attack called tail whip.
You will gain a breath weapon attack and the ability to fly away from a combat.

Of course you know that you will have to pay in blood to be in dragon form...


Feral

free action, berserk, sense life, half-sanc, rage
Tiger (improved blood frenzy, hunt, stalk, claw, evade)
Raven (dodge, recall, vengeance shroud[chaotic], fireshield[lawful], improved invisibility, alacrity)
Wolf (tread, hunt, prowl, sneak, howl)
Serpent (mimic, reflection, spook, breathewater, constrict)


Feral Notes

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Undead

improved invisibility, dispel magic, despair, animate dead, PFG, mind control
Lich (vengeance shroud, absorption, eat brains, seduce good, create artifact)
Zombie Lord (fortitude, blood frenzy, improved animate dead, double charms, sacrifice, shriek, perm breathe water, not agged by aggressive undead, eat brains)
Wraith (dodge, hide, enfeeblement, poison, corner, sap strength, wraith form)
Vampire (life leech, drain essence, sneak, drain vitality, drink blood, possess human)


Undead Notes

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Sylvan

sense life, free action, PFE, dreamsight, true invisibility, earthsurge, word of recall
Voadkyn (resurrect, harmony, briarslam, fortitude, break grip, barkskin)
Satyr (ambidexterity, conjure elemental, dodge, create potion, gore, double charms, imbibe)
Sidhe (create artifact, barkskin, callzephyr, achieve balance, half-ranger archery OR +2 arrows if ranger and higher tohit probability, combat riding)
Centaur (parry, tread, silence, stoneskin, charge (paladins use 0 moves in a charge + higher knockdown), cannot use mounts, fleetfeet, vigorize serious, extra moves)


Sylvan Notes

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