Written by Caellach
Far to the north an ancient secret lies below the cold ground. The Royal
Palace of Astirin, one of the greatest empires the world has ever known,
was stricken with a curse for the decadent evils of the royalty. The dead
arise, and those that live never die, but can never leave the cursed halls
of the Palace of Misery. The palace houses the royalty of Astirin, and
the sinister monster who brought the curse to the city.
Mob List (ALL Mobs - Bad Aligned)
Palace Guards Danger level-0
There are a few dozen of these in the zone ... They are a nuance that only get in the way.
Their kit that they load isn't even worth collecting.
Thieves Danger level-2
There are three thieves in this zone. All of which are pretty wimpy. They all load keys
Undead Knights Danger level-3
These guys aren't tough but they more often than not load keys to progress in the zone
You shouldn't need to worry about them unless they are grouped with more dangerous mobs.
Revenant Danger level-3
Really these guys are just more difficult filler mobs. They may cast spells no more dangerous than despair.
Ashen Danger level-4
While not particularly strong they do sing Requiem so they make xp here in pom a little difficult for mounts. Also they flee and reappear in battle(much like Lithijin) thus making them a little frustrating.
Undead Beasts Danger level 4
Just some muscle before Dracolich
Darksouled Danger level-6
These mobs can make your life difficult as they will cast minor debuffs but will also attempt to hold you.
Priest of Shadows Danger level-5
Load key to get to Orimane.
Flesh Danger level-6
These nasty buggers hit fairly hard but the worse of them is that they cast desecrate which really puts a hold on battle with the stronger mobs
Valdin, Feran, Teira, and Yvarra Danger level 6
Considered the leaders of this zone they are moderately difficult. But not overly buff.
Depending on what they load they will be more or less difficult as a result.
Casts minor debuffs as well but nothing life threatening.
Dracolich Danger level-6
Just some muscle before Orimane
Ghimmroot Danger level - 7
Will summon demonic trees to harass you. Cast an manner of mearth spells such as creeping doom and WoT. May Pelt as well.
Orimane Danger level 8
Loads Black Wreath and Seal of Astirin (required to pop EoA)
Fireball and hits hard
While going west take the first north path
Kill the thieves there and loot keys
back fork in the path and take the western path
Open all four doors here and loot keys from sarcophagus'
Then go down a floor
Go all east and then all south and open the door south
Get the key on the floor in this room
Find the Undead Knights on the floor. Loot key
Go into the center of the floor and find the path leading down
Then find and kill the undead knights of this floor.
You may need to phase a door or too to find the mob with keys as they move around a lot. Also the Flesh on this floor, along with Undead Knights that load keys.
Find Gholmre, Son of Malignor. He's behind a door North and the southern hallway.
1s of him will be base for Directions in this part.
(if you say stars in front of Gholmre you will get ported into CoS)
(DO NOT GO 3E! You will be ported to an unpleasant mob in Shayol Ghul)
First go eene to kill third thief
This thief may load a key ring
From thief room go wwn and unlock door west
Path to the north leads to Ghrimmroot (ciphers skulls)
Go back south and down into the final floor.
Unlock the door west and venture out. This floor plan is very simple with
Mobs in the center island of walls and in the NE and NW corners
NE is Valdin. Loads a BM crackles spear
NW is Tiera
Top Middle is Feran
Bottom Middle is Yvarra
After all these mobs are dead find the undead knight in this floor and kill for key.
Then go sene from Yvarra and unlock the door.
Go around the corridor untill you see the Nexus but don't enter its room yet.
To get to Orimane is a little tricky. You will need a few recalls and a way to get back
To PoM quickly. Such as a speed walk.
Enter nexus room. Nexus will port you to one of 5 rooms thought the mud. The one that you want to be ported to is called "bad place" which is still in PoM, but there is a second
In PoM that is wrong but at least is still in the zone and that's Maggot pit. It should bee
Clear where you are when you go up.
When you finally get to the proper room go nnws and kill the priest for the key.
Go back to the center of the area and unlock the door north after killing undead beasts
You can unlock the door to Orimane to the north or you can trick him by phasing the door north
And opening it from the other side. This prevents Orimane from using his heal trigger for at leas till you flee.
Then with they key you got from the Undead Knight you can the go into the Astirin Steam Tunnels through the door north of Feran.