In response to the growing threat of nearby Tyzin, Pedron Niall has ordered the construction of a large fortress, to guard himself and his highest ranking Whitecloaks. Ironically, he is even closer to danger as corruption runs rampant within this building. Nonetheless, this grand structure serves a beacon of hope for the millions of Whitecloaks throughout the realm, who desire to ascend a rank where they can earn the right to reside there; the Aes Sedai have their White Tower, and now, the Children of the Light have their own shining sanctuary.
*Write down the order of the mobs you kill if they create a zombie*
First, kill whitecloak sentinel in Chico to get key to get inside. Next, if you are evil, find the northern door that you can't open and say "tyzin". Follow path north open the door and enter the gateway created. Go 2w2ses and you get to a mob. Say "skao"
skao: fist of betrayal, orb of skao
Enter the arch created when Skao dies and open the door east. Kill all the guards (some will load keys, some won't, hurts align if you are of good alignment).
Whitecloak members: ceremonial white robe, bearing a flaming sun, keys
Find a room you can go up in, and follow it up. There are 3 low-inquisitors here; one of them is really Yanele. Say Yanele in front of the right one and he will appear.
Yanele: earing (portal to fol), a smooth, cold ter'angreal ring, 'The True Heron', orb of Yanele
Enter the earing, open the door east and get your earing back. Follow path up then go east past the first door north and open the second door north. Go into the room and say "Vxue". He will come out and you kill him.
Vxue: orb of Vxue, pelts boulder, which pelts a wondrous despair light
Exit this area and go back to where you killed the whitecloak members for keys. There is a room with a hole in the floor, enter the hole. The rooms are !vio so it is safe to regen there. Dostale will be there, wanting to play a game of dice with you. Each time the dice lands on six, you lose, 1-5, you win. If the dice lands on 6, you lose hit points.
Dostale: azure-dyed cloth cowl, key to ymmij
Once you beat Dostale, exit this area and walk to the northeastern room. Unlock the door north and follow the path north up. Before you enter Sydrin's room, you must know the password. Just walk into his room, say ewet, then go south. Wait about 10 seconds and walk back in. He will then ask if he can forge you something. Give him all 3 orbs(skao, Yanele, Vxue) and he will give you an orb to use later on.
Sydrin: chainmail suit, hideous belt
Exit this area and go back upwards. Go to the area with the pink imps and the whitecloak guard. This will be the gauntlet of endurance. Each room you walk, you lose hit points. The riddle to this is to sleep in the correct rooms. The order of sleeping is 2, 4, 5, 3, 1. If done correctly, a gap will enter in room 1. Enter the gap to get to the next part of the zone.
When you enter the gap, find the room with an enterable painting in it. It will take you to 3 assassins. The south one loads a key, north one guards a hidden exit (named exit), and the middle one loads a turban and lacerator of love. Once dead, enter the exit and go all north and open the door north. Kill the knights, then go all west and up. This will put you at Pragnetta. Kill her.
Pragnetta: key-box (key to temple/pedron), bow, a red satin dress, emblazoned with a silver star (13mv, 9pfire, -3pwater hum)
Exit this area and go back to the room south of the whitecloak guard that guards the room up from the gauntlet. Unlock the door and go all west. Put the orb Sydrin gave you inside the Barrier to get access to Axshi.
Axshi: raven engraved belt (1hit fa pfg),
a purple velvet pelerine, glowing with black fire
a ruby cat-shaped ring, seared with black runes (10age, 35mana, -2pfire)
Once Axshi is dead, the door to the west will open. Kill the tortured ogier, and he loads a cape that allows you to sidestep the gauntlet. Also in this area are prisoners who block Pedron from fleeing and restoring. To get them to follow you, you must kill the forcefields. The forcefields are not tough, but do cast Cloak of Darkness on themselves.
Prisoners: say "xtbgu" or "zcig" or "itlgu" or "hzig" not all, just one of those words to each one. They represent the rooms they will be blocking, so say a different one on each one.
Once you are done with prisoners, we will do Ymmij's quest. In order to do this quest, you must be a goodie or have a goodie with you. At Ymmij, have the goodie say help. Ymmij will give you two notes, one for Visalia, the other for Piscebanea. Go back to the place where you killed the whitecloak guards for keys. Go to the south-east room and open the door. Go all south and give each note to the respective person. Once they look over the notes, have the goodie say cook at Piscebanea. She will give you some steak, then give the steak to Bazilal. He will give you hints blah blah blah. Go back to Ymmij and he will give the goodie a mask. Then go back to the area you killed Yanele at. On the southern corridor, have the goodie wear the mask, and walk into the room with the whitecloak low-inquisitor. He will open a door to the south exit.
Crinseth: aqua doublet (elf only)
Once done in this area, wear the tortured ogier cape and walk to the guard blocking the gauntlet. He will leave and you can go up. Go up, then all north. Unlock the door north and open it, then go north. To the up is Pedron. If done right, he will not be able to flee-restore. He will close the door you entered through on entrance, so be spelled up.
Once he dies, he will open his door. You can either choose to do Gilgeam's quest and Kilrog now, or go back and kill other various mobs. For Gilgeam's quest, you will have to kill the zombies in the order they appeared(after killing mobs). If done correctly, he will give you 'The Sphere of Serenity', a 15age 10mana !summon, good only light. Kilrog is in that area too.
kilrog: an ancient, trailing black cape with gold clasps(11pfire, -4pwater, -15ac), a sash of dried demon-skkin, linked by a dark purple buckle (1dam -5ac)
If that is the part you did first, you can drop your earing and enter it to get out of this area. The only mobs left are Kysellan, Vovars, Bol, and Raagann. Kys, Vov, and Bol are located north of ymmij's room. You don't have to kill Galin since he doesn't load anything worthwhile.
Kysellan: a Mythril Legion Helmet, inset with a small gold gem (1dam)
a pair of feathered steel sollerets (hum)
a mundane talisman, containing a flickering blue flame
Vovars:2dam -2con ring
Bol: seekers badge: -10ac 1hit pa only robe
Raagann is located back where the chef's were and such. Look at the whitecloak board and you will be transferred to him. However, you need breathe water there.
Raagann: a maggot-infested ring of rotting roses(4mfire, 4mspirit, -2mwater), ooze blocker(pelt)