He was swimming in a sea of other peoples expectations. Men had drowned in seas like that.Robert Jordan, New Spring
+5 each melement and pelement
perm halfsanc, perm sense life
dodge, dispel magic, perm dsight
perm senselife, improved invis, spook
perm stoneskin, perm fa, create artifact
perm ffall/wwalk, call plants, barkskin
All AR receive:
sustain, detect invisibility, feather fall, land
Ancient races begin with 17 in every ability score.
The player prays for two ability scores at the end of the Labyrinth, which are increased by 2. (+2, +2)
Each class has two ability scores which will be increased by 3, as well as 3 additional points to spend as they like. (+3, +3, +3)
Upon transfromation, the character is given 15 attribute points to spend to increase ability scores further. (+15)
17x6= 102... 102 +2 +2 +3 +3 +3 +15 = 130... Spread could be combo of 24 24 24 24 17 17, or 24 24 24 20 19 19, etc
Undead and Dragon AR's receive: DISPEL MAGIC
waterwalk, dispel magic, half-sanc, hibernate [on trans], dragon form
Frost (glacial aura, slow, icelance, icestorm)
Flame (fireshield, war chant, firestorm, fireball)
Earth (stoneskin, call plants, earthquake, acid arrow)
Storm (improved invisibility, tornado, control weather, call lightning)
Dragon form is an ability to change (polymorph) into a dragon. While in dragon form you may only cast dragon racial spells.
Also, in dragon form you can not ride a mount. Dragons in dragon form can charge as if mounted.
You gain fleetfeet, opponents will find it more difficult to land a blow against you in combat.
You also are less vulnerable to magic (spell) attacks.
You gain a special type of attack called tail whip.
You will gain a breath weapon attack and the ability to fly away from a combat.
Of course you know that you will have to pay in blood to be in dragon form...
free action, berserk, sense life, half-sanc, rage
Tiger (improved blood frenzy, hunt, stalk, claw, evade)
Raven (dodge, recall, vengeance shroud[chaotic], fireshield[lawful], improved invisibility, alacrity)
Wolf (tread, hunt, prowl, sneak, howl)
Serpent (mimic, reflection, spook, breathewater, constrict)
improved invisibility, dispel magic, despair, animate dead, PFG, mind control
Lich (vengeance shroud, absorption, eat brains, seduce good, create artifact)
Zombie Lord (fortitude, blood frenzy, improved animate dead, double charms, sacrifice, shriek, perm breathe water, not agged by aggressive undead, eat brains)
Wraith (dodge, hide, enfeeblement, poison, corner, sap strength, wraith form)
Vampire (life leech, drain essence, sneak, drain vitality, drink blood, possess human)
sense life, free action, PFE, dreamsight, true invisibility, earthsurge, word of recall
Voadkyn (resurrect, harmony, briarslam, fortitude, break grip, barkskin)
Satyr (ambidexterity, conjure elemental, dodge, create potion, gore, double charms, imbibe)
Sidhe (create artifact, barkskin, callzephyr, achieve balance, half-ranger archery OR +2 arrows if ranger and higher tohit probability, combat riding)
Centaur (parry, tread, silence, stoneskin, charge (paladins use 0 moves in a charge + higher knockdown), cannot use mounts, fleetfeet, vigorize serious, extra moves)