Hope is like a piece of string when youre drowning. It just isnt enough to get you out by itself.
Perrin Aybara, The Eye of the World
+________________________________________________________+ Gate 8 (-!SUM/BW/FA-) "The Ballad of the Labyrinth(Cont)" %-------# Finishing a Ballad for the Labyrinth #-------% Go 2n and you will see a troubled man. Listen to his woes to begin your adventure. Once you have been briefed, its time to kill some druids. The druids seem to cast different spells like Icestorm, Earthquake, Call Lightning, Entangle and so on. Haroth's (the troubled man) area is !vio. ****Fenhoof will wander this gate randomly popping into your room. If he aggros - get the hell away from him until he poofs away. If you want to kill him for his bow you can but DO NOT DRINK FROM FENHOOFS JUG!!!! IF YOU DO YOU WILL NOT BE ABLE TO CONTROL YOUR CHARACTER!!!!! PLEASE BEWARE THE MOONSHINE WILL GET YOU DRUNK FOR A LONG TIME!! DONT EVEN TRY DRINKING ONCE!!! FAIR WARNING YOU MIGHT LOSE A GATE DRINKING IT AND THEN FIGHTING AFTERWARDS VERY EASILY!!!! Page 1 is on Rodez South from Haroth - beginning of story Page 2 is on Tanris and on Meess North or Haroth - bitter cold or raging fire Page 3 is on Ingos southeast from Rodez - determines 1st line of enemies or on Whadien down from Uskryny. Page 4 is on Uskryny - determines trap - flame or ice. He is located south of Ingos Page 5 is on Zhabel and is w, all n(past Tanris) from Haroth - determines enemy (giants, warlocks, death knights, assassins) You can also find page 5 on Echak who is 1s1e1d from Haroth the shade. Page 6 is on Skelskeo e all n and 2 up from haroth - determine guardian (sylvan, undead, dragon or feral) Page 7 is on Chroine who is w, all n, u, 3n, d from Haroth - end of story Area 1 Sets the scene for your arrival, read the book in the next room. Area 2 Sets the scene for the first group of enemies you need to kill the lesser mobs do not move from their spots, but the greater boss mob will scan hunt. Read the book after they are all slain. Area 3 Sets the scene for the next leg of the journey - grab the pot from the chest and read the book in the next room. Area 4 Sets the scene for the Dungeon with 2 sentinel bosses and a trap room of either fire or ice. You should engage one boss at a time while paying attention to when the opposite boss decides to join in to kill you - making them switch places in the process as well. When one boss dies the other will loose a good chunk of health (around 60% if left untouched) but gain additional abilities too. Finish the 2nd boss off for their gear and read the book again. Area 5 Sets the scene for the final battle with an Ancient Race boss. They do not move but will use every racial ability to their advantage, and has very high hps. Read the book afterwards.